Going title: Heroes of the Cancri Crystal Campaign
A Wing Commander game with a few new features:
Develop WC Battlefront first since it shares much of the backend.
(Not sure if the introduction voice should be the stereotypical Majel Barrett female voice or a stereotypical military male briefing voice. Leaning toward the latter.)
The scene begins with a view of the systems in simulated 3-D realspace. As the voice speaks, lines are placed between the stars to reference the jump interconnections, the stars are transformed into points, the background stars are faded out and the result is translated into a 2-D map while and replaced by a blueprint-looking grid. The stars and their connections are different in every game.}
Voiceover: “The Cancri Crystal is a cluster of star systems in the Cancri Sector whose jump connections take on the appearance of a crystal shape when transposed onto a two-dimensional map. The structure has one known entrance on either end, a small number of habitable worlds,” (TODO: finish the script)
The campaign takes place between WC1 and WC2. Suitable tech would be available to both sides.
As one of the bases is a training base, you would begin the game with a lot of obsolete tech.
The Hriss would be the Kilrathi's top ship.
The only locations repeated in each game are:
The game may have RPG-style leveling-up system that quietly breaks the laws of physics in your favour. Gaining experience in a ship can conceivably effect:
If you lose a carrier and there is nowhere to land, you lose any Hero based on that carrier. They may be rescued on the immediate next turn by any jump-capable ship, or they may surrender to the Kilrathi if the Kilrathi get there first.
The general-use pilot is the most like WC1 Blair in character and mannerisms. He is young and inexperienced but the best pure talent. He begins with no experience in any fighter but can gain top experience in any craft. He begins at Marigold Station in a Hornet.
Fireball is an angry woman of short stature, around 5'2”, who has a grudge against the universe. She is a very talented dogfighter but has a habit of losing co-pilots and risks being sidelined if she loses more. She has curly blond or light brown hair. She has top experience with a Raptor.
An experienced female bomber pilot in her late 20s. Deleter has straight blond hair and a beautiful face. She may be Icelandic. She flies a Broadsword.
Begins on Singapore. Has his own private Hornet with slightly upped shields and armour, a half-damage Ion Cannon replacing the HS missile, and purple trim paint. The Admiral is the only playable character who can perform strategy.
Mozart's flight commander who will be lost in the first mission unless you rescue him against impossible odds. If you do manage to save him, he begins at Marigold Station. His experience gains are limited because he already has a great deal of experience.
It may be possible to summon additional Hero pilots as reinforcements. These might include Knight, Spirit, and Angel from WC1. It might also be possible to bring in a Privateer as a Hero pilot; maybe the Hooded Hawk captain from Privateer.
Also, the game may track each individual AI pilot. If any of them gains 5 kills, they are an Ace by WWII standards and may be considered a new controllable Hero.
We may need at least 20 distinct Terran characters.
He may be the Wing Commander of Singapore Station.
If you lose all of your Heroes, you will only see the Admiral's assistant making moves on the strategic map until the game ends.
Several of Mozart's copilots can be written into the script.
If you can talk a backup carrier into arriving, it has a commander.
The Kilrathi have about a dozen heroes who act as aces and capship commanders. Some of the capship commanders have their own “Prepare! My! Ship!” fighters like your Admiral. Their presence will greatly increase Kilrathi effectiveness in simulated battles where there is no player present. They may still be overwhelmed by large numbers of pure AI.
The heroes have differences from normal pilots:
Several pure-starfighters who follow tropes:
Six Kilrathi heroes may be covered by a single subplot.
If you kill Hrr'Sra, the other four will go into suicidally aggressive mode against whoever scored the kill. They expect to be killed by The Baron for their failure, but he will blame Hrr'Sra for it. Any who survive the fight will be split up to lead wings of normal AI.
It may be possible for a female pilot to taunt Hrr'Sra into a one-on-one fight. If she kills your Hero, it may convince The Baron that she enjoys Sivar's protection and is good enough to lead a wing on her own. This will split up the Drakhai so you can defeat them one at a time.
If you defeat the Baron before defeating Hrr'Sra, what happens? She may be headstrong enough to try to take over his position. Another Kilrathi Hero may kill her for her impudence unless you have killed him first.
The strategic game is turn based. You decide where capships are to move to. Their AI decides how to maneuver and what patrols to run.
Combat occurs when ships intersect within a sector. If there are no player-controlled Heroes in the area, the combat is simulated by algorithm.
Your orders are delivered by small courier. If the courier does not arrive, the ships do not follow your orders.
Your carriers have limited amounts of resources.
A key component of your strategy will be ensuring the delivery of replacement arms, ships, fuel, and pilots. The Kilrathi face the same troubles but have a steadier supply of resources.
If the game engine supports planetary combat, you may have colonies in the war zone. Ordering an evacuation will allow a fraction of their production to be added to that of the off-map Colonies.
If a colony is destroyed without an evacuation order, your Admiral may be dismissed for allowing it to happen.
Talent comparison for simulating fights:
In this system, pilots would be scored at:
The average Kilrathi pilot would be a 5-10. This satisfies the WCverse generalities that a single Ace can kill two average Kilrathi, and two well-trained Confeds can kill three average Kilrathi pilots, assuming their ships are equal. However, the Kilrathi will tend to have better ships.